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    rot13 (or other scripts) with Konversation

    Recently, I needed a rot13 encoder / decoder for an IRC channel. It’s a simple, stupid “encryption”, a Caesar algorithm with 13 letters. It’s often used to mask spoilers. Now, Konversation is an awesome IRC client for KDE, but obviously not meant to be extended by such scripts currently. Still (with much help from #konversation! 🙂 I found a working solution which is not *too* hackish. So, we want every […]

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    Setting up a public NetHack Server

    NetHack is an old role playing game which you play in a terminal (with ASCII characters). A typical NetHack screen could look like this: The game is very challenging, and really fun to play once you got used to its style. Most players play on public servers; the most widely known one is There’s several reasons for why you want to play on a server: The default distribution of […]

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    Writing a browser game is easy… or not

    When I started programming a few years ago, I was playing browser games a lot. After completing a few small projects I decided to write my own browsergame; it looked like a ridiculously easy program could be incredibly sucessful. Well, both turned out to be wrong: The programs aren’t simple, and most of them also aren’t sucessful. I was playing Travian when I decided to start this project and I […]

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    Creating a Web based Game with Google App Engine?

    Google App Engine is a service provided by Google, free of charge for small to medium-sized projects. Google App Engine is a framework for Python or Java for writing web applications; the remarkable thing about it is that applications written in Google App Engine (GAE) can be uploaded to and run on Google’s servers, using their (almost) infinitely scalable database engine. Theoretically, you can publish an application there which grows […]

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